![]() Stand Alone Plugin - Extension or Creation of a set of code that does not allow exterior modules to modify its contents.Non-Game Module - Extension or Creation of a set of code that exposes an interface to internal code, allowing other modules and game modules to depend upon its functionality.The general idea behind a bundle is to wrap up a set of functionality that can be treated as a self contained group, transplanted as needed, adding functionality to UE4. Any time a file is added to the project, you should regenerate your project files.All Code paths provided, unless noted otherwise, are from the UE4 Project's base directory.I expect you to have, at the very least, a more than cursory level of knowledge about C++, and the UE4 Build System.You will be able to create a new bundle of your own by the end.This is discussed in the next section - Concepts and Limitations. Instead we will refer to it as a bundle from now on. ![]() A "Plugin" is the wrong term to use in describing what we are doing.You can also just create an empty plugin by opening the Plugin Menu in the UE4Editor (Edit -> Plugins) and pressing "New Plugin". ![]() If you just want to get an example Plugin with the current syntax to play around, look into your Unreal Engine Source Code at the path '''Engine/Plugins/Developer''' and checkout '''BlankPlugin'''. Please note that this article is not up to date and you may run into problems trying to get a working Plugin. ![]()
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